---
title: Export to Unity (en)
description: How to bake a Blender material into a texture image and export the model to Unity, so the material shows up correctly in the game engine.
url: "https://aaronchan.com/kb/export-to-unity/"
updated: "2026-09-15"
category: "3D-Blender (en)"
---

# Export to Unity (en)

| Item | Value |
| --- | --- |
| Software | Blender, Unity |
| Version | Blender 4.2 LTS (estimated) |
| Created | September 2026 |

How to bake a Blender material into a texture image and export the model to Unity, so the material shows up correctly in the game engine.

**1. Open the UV Editing workspace**

**Purpose:**Set up the model's UV map before baking.
**Steps:**Select the object → in the top bar, switch from Layout to **UV Editing**.

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**2. Select all faces in edit mode**

**Purpose:**Make sure the whole mesh is selected.
**Steps:**Switch to edit mode → press **1** (vertex) → press **A** (select all).

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**3. Smart UV unwrap**

**Purpose:**Generate a UV layout for the model.
**Steps:**In the UV tab → press **U** (unwrap) → choose **Smart UV Project**.

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**4. Switch to the Shading workspace**

**Purpose:**Open the node editor to set up the image texture.
**Steps:**In the top bar, switch to **Shading**.

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**5. Add an image texture node**

**Purpose:**Create an empty image to bake onto.
**Steps:**In the chart view (bottom-right panel) → press **Shift-A** → search "Image Texture" → choose **New**.

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**6. Bake the texture**

**Purpose:**Render the material into the image.
**Steps:**In the right vertical bar → open the Render panel → Bake panel → click **Bake**.

![Step 6 screenshot](https://aaronchan.com/wp-content/uploads/2026/09/blender-bake.png)

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**7. Link the image to Base Color**

**Purpose:**Connect the baked image to the material so it displays.
**Steps:**In the chart view, drag the image texture node's **Color** output to the **Base Color** input.

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**8. Save the baked image**

**Purpose:**Store the texture to disk so it survives after closing Blender.
**Steps:**In the image editor, save the baked image.

![Step 8 screenshot](https://aaronchan.com/wp-content/uploads/2026/09/blender-baked-image.png)

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**9. Export as FBX**

**Purpose:**Export the model with its UV map for Unity.
**Steps:**File → Export → **FBX (.fbx)**.

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**10. Import the FBX into Unity**

**Purpose:**Bring the model into the Unity project.
**Steps:**In Unity, import the FBX file into the project.

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**11. Add the baked image to Unity assets**

**Purpose:**Apply the texture so the material shows up.
**Steps:**Drag the baked image into the **Assets** panel in Unity.

![Step 11 screenshot](https://aaronchan.com/wp-content/uploads/2026/09/unity-import-baked-image.jpg)
