---
title: "mapping-tinCan (for unity) (en)"
description: Baking a metal map for Unity — Metallic to 0 and Bake Type Emit.
url: "https://aaronchan.com/kb/mapping-tin-can/"
updated: "2026-09-16"
category: "3D-Blender (en)"
---

# mapping-tinCan (for unity) (en)

Baking a metal map in Blender for Unity — two rules to stop the map turning black.

## 1. Set Metallic to 0

The Metallic value must be 0, or the baked map will come out black.

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## 2. Set Bake Type to Emit

For metal, use Bake Type → Emit.

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