---
title: "mapping-baked (tc)"
description: Blender 烘焙貼圖的逐步教學——由 GPU 設定到把烘焙好的貼圖接回材質。
url: "https://aaronchan.com/zh/kb/mapping-baked/"
updated: "2026-09-16"
category: "3D-Blender (tc)"
---

# mapping-baked (tc)

Blender 烘焙貼圖的逐步步驟——由啟用 GPU 渲染，到把烘焙好的貼圖接回材質。

## 1. 啟用 GPU 渲染

Preferences → System → CUDA → 勾選下面兩個選項（tick both boxes below）。

![步驟 1 - CUDA 設定](https://aaronchan.com/wp-content/uploads/2026/09/img_1.png)

---

## 2. 轉用 Cycles GPU 渲染

右側欄 → Render panel（相機圖示）→ Render Engine → Cycles；Device → GPU Compute。

![步驟 2 - 渲染引擎 GPU](https://aaronchan.com/wp-content/uploads/2026/09/img_2.png)

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## 3. 新增平面與新材質

Shift-A → Mesh → Plane。選取平面 → 左側欄 → New material。

![步驟 3 - 新增平面](https://aaronchan.com/wp-content/uploads/2026/09/img_3.png)

![步驟 3 - 新材質](https://aaronchan.com/wp-content/uploads/2026/09/img_4.png)

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## 4. 開啟 Shading 工作區

頂欄（top bar）→ Shading。

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## 5. 新增 Image Texture 節點

Shader editor → 按右鍵 → Add → Texture → Image Texture。加入「Image Texture」→ New / Open image。

![步驟 5 - 新增 Image Texture](https://aaronchan.com/wp-content/uploads/2026/09/img_5.png)

![步驟 5 - 新增圖像](https://aaronchan.com/wp-content/uploads/2026/09/img_6.png)

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## 6. 執行 Bake

選取平面 → 右側欄 → Render panel（相機圖示）→ Bake。

![步驟 6 - Bake](https://aaronchan.com/wp-content/uploads/2026/09/img_7.png)

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## 7. 把烘焙貼圖接回 Base Color

（烘焙圖完成後）→ 把 texture color 連到 Base Color 圓點。

![步驟 7 - 連接 Base Color](https://aaronchan.com/wp-content/uploads/2026/09/img_8.png)

---

YouTube 影片：

[How To Bake Texture Maps | Blender 3.5 Beginners Tutorial](https://www.youtube.com/watch?v=zFLxWRfs4Ak)

YouTube 影片：

[Adding Decals And Logos To 3D Objects In Blender](https://www.youtube.com/shorts/1Wowufuyhlg)
