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3D-Blender (en)

14 Docs

3d cursor (en)

Last Updated: 2026-09-15

Blender 3D cursor shortcuts: move the cursor, centre the view on an object, and snap the cursor to an object's centre.

Animate – Move along path (en)

Last Updated: 2026-09-15

Blender tutorial: attach an object to a path with Follow Path, then animate the path itself so the object moves along it.

Armature (en)

Last Updated: 2026-09-15

Blender tutorial: add an Armature to a ball, parent them, and add a constraint to prepare for animation.

balloon text (en)

Last Updated: 2026-09-15

Blender tutorial: turn 3D text into a balloon-like inflated effect.

Blender3D-Animation loop (en)

Last Updated: 2026-09-15

Blender 循環動畫教學:用 Graph Editor 加 Cycles 修改器,讓立方體無限旋轉與向前移動。

Cameras-Switch Between (en)

Last Updated: 2026-09-15

Bind cameras to timeline markers, then switch between them with one shortcut. Press M to add a marker on the...

Cameras-to View (en)

Last Updated: 2026-09-15

Lock the 3D viewport to the active camera, so the view always follows the camera. Press Numpad 0 to look...

Driver (link up objects movement) (en)

Last Updated: 2026-09-15

Blender tutorial: use a Driver to link wheel rotation to the body movement, so 4 wheels turn automatically.

Export to Unity (en)

Last Updated: 2026-09-15

How to bake a Blender material into a texture image and export the model to Unity, so the material shows up correctly in the game engine.

mapping-baked (en)

Last Updated: 2026-09-16

Step-by-step guide to baking a texture map in Blender — from GPU setup to linking the baked texture to the material.

mapping-basic (en)

Last Updated: 2026-09-16

UV-map an image onto an object in Blender, then set up the material nodes.

mapping-bump (en)

Last Updated: 2026-09-16

Painting a bump map in Blender — node setup plus Texture Paint.

mapping-tinCan (for unity) (en)

Last Updated: 2026-09-16

Baking a metal map for Unity — Metallic to 0 and Bake Type Emit.

modelling-low poly (en)

Last Updated: 2026-09-16

Blender low poly style: quick techniques for modelling a low-poly cloud, landscape and tree.

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